Sellswords and Spellslingers- Cooperative Miniature Rules PDF

 

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Sellswords and Spellslingers- Cooperative Miniature Rules PDFSellswords and Spellslingers- Cooperative Miniature Rules PDFSellswords and Spellslingers- Cooperative Miniature Rules PDFSellswords and Spellslingers- Cooperative Miniature Rules PDFSellswords and Spellslingers- Cooperative Miniature Rules PDFSellswords and Spellslingers- Cooperative Miniature Rules PDF

SELLSWORDS AND SPELLSLINGERS- COOPERATIVE MINIATURE RULES PDF

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.

The game requires printing a deck of cards.

The download includes:

  • Full color PDF rulebook (68 pages)
  • 30 Monster cards 
  • 23 event cards
  • 16 spell cards
  • 8 potion cards
  • Hundreds of counters for those wishing to play without miniatures

The game will be supported by frequent releases of scenarios and mini-campaigns. A paperback version is also available (on www.lulu.com/songofblades) . Cards are available as print on demand, professionally printed cards on Drivethrucards.com.  For European customers, we will soon have decks of cards available here as well.


Required to play:

Paper and pencil, at least three 20-sided dice, a couple of six-sided dice, 1 to 6 figures per player, plenty of miniatures for opponents (each scenario requires 1-2 boss type monsters and 3-8 minion type monsters per player), a play area (game mat or table) of 36x36", measurer in inches (tape measurer).

The game is non-scale specific: you can play with any scale or brand of miniatures.


Features of the game

  • Open source point system to create your heroes the way you want them, including giving them disadvantageous traits
  • Cooperative play - all players against the game instead of player vs player
  • Solo play - no opponents needed, you can run a party and the event cards will activate the monsters
  • Activation system (not IGOUGO) that creates fog of war and uncertainty
  • All monsters stats summarized on handy cards
  • Campaign activities - Your characters grow and do things other than just fighting monsters
  • RPG Lite - with creative players and the right attitude, it is possible to use Sellswords as a rules-light, GM-less rpg
  • All the rules use the same mechanism: roll a difficulty number on d20 for an action to succeed, with modifier for your characters' traits
  • Only player-characters roll dice. When it's the monster's turn to attack, PCs roll dice to defend

Ganesha Games Price: USD 8,00

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