Mighty Monsters is our giant monster combat ruleset. It will be published in 2010. This is a set of fast-playing giant monster combat rules in the tradition of the Japanese giant monster movies. Create your colossal monsters and stomp the city, tear down buildings, destroy whole armies with your radioactive breath. Mighty Monsters includes rules for monster types such as Blobs, Giant robots, Giant Tokusatsu Heroes and Alien Invasion Forces, and enough pre-designed monsters to start playing immediately. You can even play the Army!
FAQ: do you play a single monster vs monster or “monster team” battles?
Both, actually. In the average “team” battle a player controls 3 or 4 monsters, but it is also possible to play just one and there’s a “Duel” scenario just for that.
The monster creation rules let you create a monster from the ground up, choosing a Q and C score for every part of the monster’s body. Think of a monster as a “warband” in SBH, but to move you activate the monster’s “legs” (or pseudopods, wings, whatever), to grapple an opponent you activate its arms, and so on. Ranged attacks are linked to the body part that “shoots” them. For example, if you want to use your giant lizard’s Radioactive Breath, you activate its Head.
If you play the Army, or the Superscience Team, you get a number of infantry bases that you can move around the battlefield with coherency rules (they must stay within a certain distance from each other).